Update to V1.2.0.0 and new extension released - Motor Informed
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Update to V1.2.0.0 and new extension released

(MST / Speedmaniacs.de) – Following the preview of new game content, features and improvements and recently published additional information with important information about the switch to V1.2, Reiza Studios has now, as previously announced, followed up with the major update for Automobilista 2.

Automobilista 2 just got new game content and a major update

With the Racing USA Pt1 Pack – watch the trailer here – the first of three expansions that focus on North American motorsport, with new tracks and vehicles, was released at the same time. The GTE vehicles Porsche 911 RSR, BMW M8, Corvette C8R and, in addition, Cadillac DPI-R (prototype) are available for EUR 12.99. The routes include WeatherTech Raceway Laguna Seca, Long Beach and Daytona International Speedway.

Players who purchase the Racing USA Full Expansion Pack (3 add-ons) pay EUR 34.99. The Automobilista season pass 2020-2022 costs EUR 89.99 and covers all extensions and other vehicle and route packages that will be published in the period 2020-2022.

Lots of innovations

The North American routes already look very good on the pictures. Zoom

AMS2 owners can look forward to an all-round improved and even more balanced gaming experience to the revisions in the areas of physics, force feedback AI, audio plus the usual error corrections and optimizations of cars and tracks as well as new features such as “Real Weather” in combination with LiveTrack and a live forecast system and “Custom Championship”.

With the option to customize the event date, users can now also customize the season in which the event runs. It should be noted that the visual differences between the seasons (summer / autumn / winter / spring) are currently limited to routes that have received the necessary graphic updates – these are Daytona, Laguna Seca, Bathurst, Brasilia, Campo Grande, Cascavel, Curitiba, Curvelo, Spielberg, Nürburgring and Spa. All other routes are to be provided with the seasonal graphics with the next update at the end of the month. The update brings the BMW M4 into play as a bonus vehicle for all players.

The changes from V1.1.4.5 to V1.2.0.0 can be traced below with the official change log.

Automobilista 2 – V1.2.0.0 Changelog:
-Added Daytona International Speedway (Part of Racin´ USA Pt1 DLC)
-Added Long Beach (Part of Racin´ USA Pt1 DLC)
-Added Weathertech Raceway Laguna Seca (Part of Racin´ USA Pt1 DLC)
-Added GTE class featuring BMW M8, Corvette C8-R, Porsche 911 RSR (Part of Racin´ USA Pt1 DLC)
-Added DPi class featuring Cadillac DPi.V.R (Part of Racin´ USA Pt1 DLC)
-Added BMW M4 to GT4 class

-Added custom championship feature to championship mode (BETA)
-Added option for Real Weather, synchronizing the weather conditions to the currrent and forecast conditions on the location of the track
-Added option to customize date for the event (currently all sessions run under that same day)
-Added 42 years of historical weather data (currently only for tracks listed in the notes above
-Added seasonal foliage (currently only for tracks noted in the changelog)
-Weather progression is now scaled by time progression setting when using real weather option
-For the effect of adjusting forecasts while running Real Weather, qualifying sessions are now configured to one day before race day, and practice 2 days before
-Implemented dynamic livetrack presets for real historic weather in single player – track may start with some level of water or puddles based on the real weather data of the preceeding hours before the session start time
-Added option to configure Livetrack presets for each session
-Temporarily disabled real weather setting in multiplayer.
-Temporarily disabled LiveTrack preset setting in multiplayer
-Timed races now end after ‘time + 1 lap’
-DLC tracks are now accessible to non-owners in multiplayer sessions
-Adjusted LiveTrack grip range (slightly lower base grip than before on a green track)
-Added controller preset strings for new devices (Logitech G923, Thrustmaster T-GT, SiMagic M10)
Modified Logitech G923 profiles to correctly distinguish between two variants (XBox and PS4). Increase torque by 20%.
-Initial revision of shadow casting variables, generally increasing shadow quality
-Inverted traction control logic – higher values ​​now produce more traction control (rather than more allowed slip as per old configuration)
-Adjusted gamepad controller presets and car-specific parameters for improved driveability (all cars)

UI and HUD
-Added more loading screen tips.
-Fixed slider mouse inputs for Steering Sensitivity, Speed ​​Sensitivity, and Minimum Shift Time controller settings.
-Fixed incorrect visibility test on auto advance timer of session results screen
-Suspension rates in set-up screen are now displayed as incremental units rather than the actual rates

-Revised tire tread, center of gravity height and drag coefficient parameters for all cars
-Unified all GT tire dimensions, rules and branding as per real regulations of the main North American and European series (Michelins for GTE, Pirelli for GT3 and GT4)
-GT3 / GT4 Balance of performance revisions
-Reduced air scale drafting effect
-F-Reiza: Slightly adjusted diffuser center of pressure
-Porsche GT3 Cup: Corrected minimum weight for both models
-Super V8: Added kingpin multiplier to reduce pendulum effect in FFB
-Adjusted FFB max force range for BMW M6, Camaro GT4R
-Adjusted BMW M6 engine torque curve
-SprintRace: Minor brake torque adjustment
-Corrected default steering lock and steering ratio for Porsche GT3-R
-Further bodywork drag coefficient revisions
-Adjusted default TC and ABS settings (including proper baseline for cars without factory TC)
-Corrected traction control range for GT4 cars
-Adjusted aero yaw sensitivity for all GTs / Protos / Stock Cars / Touring Cars
-Added engine brake setting for formulas (from 1980s on), GT and Prototype classes
-Adjusted engine compression curves for F-Retros, Mclaren 570S, Porsches, F3s
-Adjusted default packers for F-Retros, P1, Roco
-Adjusted Stock Car, Montana, Ginetta G40s, SprintRace torque in lower rev band to correct engine bogging down on launch
-Mercedes CLK LM: Disabled downshift autoblip
-Removed HARD and INTERMEDIATE tire compound from GT3, P1 options
-Disabled viscous LSD settings in various cars that incorrectly allowed for it
-Metalmoro AJR Fixed Honda engine bug
-Set new traction control and ABS ranges – increments of 0-10 instead of 1-99
-Adjusted intermediate tire compound performance
-Disabled redundant weight distribution Set-up ranges in cars that shouldn’t have them
-Added hard compound option back for StockCar2019
-Minor center of gravity adjustments to Porsche Cup, F-Retro cars
-GT3 and GT4 BoP Pass
-Fixed missing TC and ABS on GT4 Ginetta G55
-Adjusted engine output in AJR Chevy
-Moved default brake bias slightly forward for most cars
-Adjusted Camaro GT4 default camber and differential
-Adjusted BMW M6, M8 and Mercedes GT3 damper rates and ranges

-Extensive AI callibration pass for dry and wet performance, straightline speed
-Extended pool of AI personalities (all drivers in grid should have unique personalities now)
-Several adjustments to AI overtaking assessment parameters
-Reduced range of possible AI deviation from ideal line
-Increased AI wall check function
-Added custom wall buffer values ​​to Montreal, Speedland, Azure, Adelaide, Imola72 and Bathurst
-AI tire wear callibration pass for Stock Car, GT3, GTE, P1 classes
-Adjusted AI Grip @ Goiania, Curvelo
-Added custom AI pit exit speed scalars
-Adjusted AI relative performance in practice and qualifying sessions
-Increased AI care with human and lowered AI brake grip for non-formula cars
-Adjusted AI brake power / side tolerance / avoid ratio / extra care with player
-Added function to prevent AI from pitting in last two laps of a race unless they have a mandatory stop to complete or will run out of fuel.
-Taruma: Adjusted AI speed through T1 and T2

-Added new tire surface sound model for skid / scrub dynamics
-Added traction control and RPM limiter sound logic and smoothing
-Adjusted volume for various sound effects (rain, wipers, wet road roll)
-Optimized sound positioning calculation in relation to listener
-Lowered brake squeal volume
-Added turbo prop and jet airplane flyover sounds

Overcast / rain / storm climates overhaul: slightly optimized overcast weather, reduced brightness and sunlight when overcast, revised fog values ​​for ovc / rain / storm, revised rain / storm clouds, removed inversion of lighting during thunder strikes in thunderstorm weather, removed random sky glow at night, few tweaks to clear weather HDR behavior, better blend of car’s undershadow with environment in ovc / rain / storm / thunderstorm / fog / heavy fog weather, added visible light beams from cars in the daytime for overcast / rainy weather presets
-Added seasonal foliage to Bathurst, Brasilia, Campo Grande, Cascavel, Curitiba, Curvelo, Jerez, Spielberg Historic
-Fixed issues with planes, helicopters, boats and trains being culled when they shouldn
-Cranes, helicopters and drones now only load on race weekend from qualifying onwards
-Londrina Kart: Add missing pit man animations
-Cascavel: Reworked fences, fixed UV1 mismatch on grass / outer grass
-Bathurst 2020: Revised track cut mesh; Performance pass; LOD object pop fixes; Clean up orphan mesh and texture
-Interlagos Historic: Removed catch fence collisions
-Nürburgring; Fix a hole in the terrain at the gp pit entrance
-Spa-Francorchamps_2020: Various LOD pop and zfight fixes
-Oulton Park: Added missing emap setting to some render road; Enabled 2D crowd hide from session feature; Improved startlight glows; LOD object pop fixes (max / static obj); Performance pass (23% less draw call); CSM pass (curbs, road issues)
-Added trackside VR cams to Ibarra, Santa Cruz, Taruma, Velopark
-Interlagos Minor art and optimization pass; added seasonal foliage and optimized night lights worn curbs, fence optimization and lodding, seasonal textures tweaks, optimization of night lights
– Spielberg Historic: Fixed bug with seasonal foliage
-Imola (all versions): Performance pass; Bug fixes; Delete orphan mesh
-Updated Stock Car trackside advertising for tracks on the 2021 calendar

-F-Retro V8 and V12: Added Driver animations; Adjusted the position of the cockpit gear shifter.
-StockCar 2021: carpaint material update; livery updates
-Reduced head light dip angle to improve lighting reach
-Added outfits for 60s, 70s and 80s drivers
-Porsche GT3-R: Texture optimization
-Ginetta G55 GT4: Fixed display and RPM lights
-Fixed bugs in dirt build-up parameters causing dirt to build up very slowly, and reset to clean once it reached maximum state
– Updated tire dimensions and branding for GTE, GT3, GT4 classes to match physics revisions
-Added day running lights to GTE, GT3, GT4 classes
-Adjusted brake glow range

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